Focus on missions that say Ally In Trouble and Stranger In Trouble, since those can potentially lead to a survivor dying if you hold them off. A frustrating part early on is that you're constantly getting new missions and reminders of the ones you haven't finished yet.Even with large backpacks that will take up several inventory slots, but it's important to be prepared. By default you'll want to be carrying a melee weapon, a silenced firearm, a stack of ammo for it, stamina snacks and molotovs to deals with hordes/ferals.It's not worth saving a couple seconds for that risk. You can hold an extra button while searching containers to speed it up, but it comes with the risk of triggering a loud noise and attracting zeds.The game is bad at telling you all the moves your character can do in combat.Heavy weapons are slow and require timing to not get constantly clawed at by zeds. Edged weapons simply don't deal with zeds efficiently until a survivor is very skilled at using them. For melee, blunt weapons are the best because they will knock down zeds and set them up for executes.Silencers are essential for using firearms, but they only last a certain amount of shots before you need to replace them. Using unsilenced firearms and explosives will constantly spawn more zeds.Not having enough resources will have a negative effect, but it's not a game ender. The game simulates how much was consumed when you load a save. The daily upkeep costs for your base resources also make use of real time.If a building project needs 1 hour to complete, you can quit the game, restart after an hour and it will have been finished. The game has an in-game day & night cycle (which takes 2 hours), but timers for facilities use real time.
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